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Create Tech Dev Log Witching Hour

Dev Log 7: Fresh Starts and Progress!

A new year has dawned, which is pretty cool.  Another pretty cool thing?  PROGRESS. We’ve had some big developments to the availability of the team, namely finishing school (woot woot game design degree) and working at home full time.  Because of this, things are freaking moving, man.  But what’s moving?  At what pace?  Who’s working …
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Dev Log

Heading to Kobe Kon!

This is the obligatory “whoa where have we been hahaha” apology intro.  Now that that’s out of the way, let’s talk about where we’ll BE this weekend! We’ve been working hard on cranking out progress for The Witching Hour, and after a very helpful round of play testing a few weeks ago, we’re ready to …
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Backerworld

Backerworld Kickstarter Launch!

It’s finally live! Our Kickstarter Commissions project, Backerworld, is up and running! It’s been in the works for a few weeks now, and we’ve got the same team working on this as on PurrPG. Which is awesome, because they’re awesome. You can check out the page for more details, but the gist of the game …
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Dev Log

Dev Log 6: Secret Update!

This is the first Dev log where I don’t have an update on PurrPG! Don’t panic—it’s being worked on, mostly with tutorial watching and reading for right now. What have I been working on? Something super secret and super awesome that you’ll see on November 1st! I can’t talk too much about it yet, but …
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Dev Log PPG

Dev Log 5: Headfirst into Unity

And thus, after months away from Unity, I have jumped back in.  It took a couple of days to remember things that I wanted to do, or things that I could do.  The last few months of class have been Unreal or professional writing work, so it’s been pretty surreal to get back into the …
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Dev Log

Dev Log 4: Wrapping up the world

So Daniel and I have spent a great deal of time this week fleshing out some side quests and introductions for the rest of the party.  It’s been exhausting and we still have a little lore to flesh out in terms of the settings and some of the other areas, but what led to this …
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Dev Log

Dev Log 3: World Building

That’s a great title.  It probably makes it sound like we’re getting a lot of stuff done, right?  Well, kind of! With the main script finally at a workable point, we’ve turned our attention to side quests.  A couple members of the team are working on these, and Patrick has actually gotten two to a …
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Dev Log

Dev Log 2: Scripting Stuff

I am breathing the deepest sigh of relief right now.  I’ve finally read comments and hit “YES” or “NO” on them.  Wow.  Big step, you know?  Lots of work, hitting “YES” or “NO”. Besides hitting one of those two choices, scripting has been a lot more work than I expected.  I haven’t written creatively in …
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Dev Log

Dev Log 1: We’re LIVE!

Holy guacamole. It’s finally here. We’re live, and have definitely hit the ground…crawling at a snail’s pace. But that’s okay, because it’s our first game, and we’re all little noobs here. It’s hard to start a devlog with absolutely no experience, but that’s kind of the point. Our team has not made a game before, …
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